with Michal Danielewicz and Aga Reut
Creators of Kalibium
"We decided to work on our own project, because we live in times when a man is given a lot, but not the possibility of creating something that he can call his own. People expect to receive things that are based on already laid out foundations, usually dictated by known brands. Therefore, we took matters into our own hands, and our own heads became the battleground for freedom of creation."
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Can you introduce yourself and how you started working for Kalibium?
Michal Danielewicz: It's hard to describe oneself in an interesting manner, especially when you don't do it very often. With the intention not to bore you to death, let's skip the tales about birthplace or how did our artistic paths develop over the years. Such stories, despite their flavour, would take too much time to tell. Instead of that, the most significant thing that we can share with you, are our names. My name is Michal Danielewicz, aka Malaria, and my other half in this project is Aga Reut.
A fact worth mentioning, we have known each other since we were kids and we have been in a relationship for 8 years now. Games and creativity accompany us for what seems like forever and stubborness, conviction and different takes on things allows us to turn coal into a diamond. The idea which underlines our motivation to work is 'We against the world'.
We decided to work on our own project, because we live in times when a man is given a lot, but not the possibility of creating something that he can call his own. People expect to receive things that are based on already laid out foundations, usually dictated by known brands. Therefore, we took matters into our own hands, and our own heads became the battleground for freedom of creation. We create worlds and games that are meant to surprise, inspire, provoke, and Kalibium is just the beginning.
What inspired your team to start Kalibium?
Michal Danielewicz: Initially, I wanted to create a deck of cards with the illustrations I drew. During the process of making this deck, my mind began to be filled with dialogues and thoughts of characters that I created. The ideas began to grow in numbers and I didn't want to leave them out just like that. Guided by this growing inspiration, I began to write down the more interesting ones. After some time I gathered them all and took a second look to assess them, and was delighted to find out that it's starting to come as a nice whole. I presented them to Aga, who offered to help me with this project. Thanks to her knowledge, advice and hard work, the project soon began to take a definitive shape.
Can you tell us more about the design of Kalibium?
Aga Reut: Design itself tells a story. Kalibium is a utopian world - Unrealistically Perfect. Divided into four kingdoms, which live together in peace and harmony. It was important for us to properly present the fairy tale factor of this world that is teeming with life. Fantastic plants, weird creatures, golden sparks in the air ... Kalibium cards take you to another world, where time stands still and dreams take actual form.
The presence of a Royal Court requires a royal style. Precious metals, rich ornaments, precious stones - this is what luxury and wealth are associated with. The rich illustrations capture the majesty of the King, Queen and Jack (who is the Keeper of the Realm here), and emphasize their importance. Whether it is the box in which the cards are packed, images that we provide or the cards themselves - we pay attention to every detail, so that Kalibium is ravishing.
However, this perfect world is not as beautiful as it may appear to be at first. I mentioned before, that fairy tale factor of this world is very important, but this is nowhere near a story for children. It is a dark tale which hides a certain secret...
How did your team design the game and what is the biggest challenge you have faced?
Michal Danielewicz: When you are an unknown guy from a small town, getting funds and promotion of your project is quite a challenge that seems almost impossible. We are not supported by known people or big corporations, which on the other hand has a bright side to it. We don't have to struggle to get approval from ''the boss'' and every idea, no matter how absurd, can be taken into consideration.
There are only two of us, which is why we had to learn a lot of things and also a lot of stuff needed remembering. Starting with the mathematics from school, going further with the ability to use nice descriptions and ending with basic programming. We divided the project into several stages, matching tasks to our skills. Our walls began to be filled with small notes, and despite our smooth implementation of certain points, the notes did not diminish. The explosion of creative euphoria was dismantled for basic parts. Systematic and consistent actions resulted in a polished project.
How do you promote the game to a wider audience?
Aga Reut: Just as we mentioned before, being an unknown guy means promotion will be much harder and time consuming. We try to make the best use of internet. We are present in social media - Facebook and Instagram. We also have our own website, where you can find out more about the world of Kalibium and subscribe to a newsletter. Our friends also support our project by spreading news about Kalibium.
Despite all the hatred that you can find all over the internet, Kalibium has met with a warm welcome so far. Kalibium's community grows with each day and becomes more active. We are very pleased about it and at the same time we feel a bit timid but nevertheless we are very grateful to everyone for all their support. We are doing everything to meet their expectations.
Can you name one card game that you like the most and why?
Aga Reut: BANG!, a shootout in the wild west! The sheriff and his deputies, bandits, a renegade, but ... who is who? The scenario is always the same, but each game is full of suprises. Mandatory point of the Thursday Board Games (I play best as the bandit).
Michal Danielewicz: I would lie if I said that I have a favourite card game. Currently the strongest pretender for this title is MTG (Magic The Gathering), however I don't know all the card games that are out there, which means that there might be this special One waiting for me, unless I create it first.